
using System;
using System.Collections.Generic;
using System.Text;

namespace C4F.DevKit.Speech
{

    /// <summary>
    /// Enumeration for Synthesizer's state.
    /// </summary>
    public enum SynthesizerState
    {

        /// <summary>
        /// Synthesizer is ready.
        /// </summary>
        Ready = 0,

        /// <summary>
        /// Synthesizer is speaking.
        /// </summary>
        Speaking = 1,

        /// <summary>
        /// Synthesizer is paused.
        /// </summary>
        Paused = 2,

    }

}
